@hold — Movement Lock
Toggles a full movement lock on your character. While active, your character cannot walk or be moved by skills.
Usage
@hold activate / deactivate
Behavior
- Your character is completely locked to its current cell.
- You can still cast skills normally as long as the target is in range.
- Skills that require movement to a target simply fail if the target is out of range — your character will not take a single step.
- Using
@holdagain while active deactivates it.
Who benefits: Wizards, Priests, Snipers, and anyone who needs to hold a position without accidentally drifting.